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It’s The Not-Knowing: A short story + advice on novels vs. shorts

To hear the story and discussion, head to my Anchor podcast or look for it on your favorite podcasting site: https://spotifyanchor-web.app.link/e/nLKjwbVbysb

 

IT’S THE NOT-KNOWING

by Tom Leveen

© 2022

 

A hooded figure sat at Jack’s computer when he came down that morning. Jack, quite naturally, gasped, cursed, and stepped backward at the site of the hood, bathed in the blue light of the computer monitor on the desk before it.

 

“The hell?” Jack demanded, feeling his shoulders tense up and hands clench into fists. He licked his lips, wishing for a weapon. None were at hand. Jack worked at home and was a CPA who barely watched action movies, never mind owning anything that might defend life and limb.

 

“Get out of here!”

 

His voice was weak and cracked at the end, making Jack wince. Dammit.

 

“Go on!” he tried again. “Get!”

 

Like the ominous figure was a misbehaving puppy. Predictably, the words had no effect.

 

Jack glanced behind him at the open door. Obviously, the smart move here was to run, to go back to the kitchen where he’d left his iPhone charging, and call the police. They’d deal with the intruder just fine, by God they would!

 

Only . . .

 

They wouldn’t. Jack felt this truth like knives piercing his palms and feet, pinning him to this time and this place.

 

The room was dark except for the monitor, and it cast its light against the robe and hood in a way that made a black hole where a face should have been. The tip of a nose, the glint of an eye . . . something should have shown the figure to be human, but the blank space in the hood offered no such consolation.

 

So Jack figured it was Death.

 

It sat still. Motionless. No bony hands rested on the desktop, and no brimstone odor leaked from the folds of its black robe. Still—Jack felt deeply that his guess was right.

 

Death faced forward—well, “faced” being a relative term in this case—while Jack stood just a bit to the side, so that the figure wasn’t looking at him head-on. Instead it faced the screen. From his position by the door, Jack couldn’t see what might be on it, nor could he remember what he might have left up on the screen yesterday when his workday was done.

 

An Excel sheet? Some client’s bank statement? A video game he knew spent too much time on?

 

The light never flickered, so Jack assumed it was a static image. Perhaps just his desktop, with whatever quasi-inspiring image Bill Gates’ people had seen fit to push through that day.

 

“Look,” Jack said, again trying to moisten his lips. “I get it, okay? I know who you are. So, what now, do I get another chance? Is this just a warning? Look, I’ll eat more vegetables, okay? It’s not like I smoke. I don’t even drink a lot. So, come on. Another shot, huh?”

 

Death didn’t move.

 

“Well you don’t have to be a dick about it!” Jack shouted. “If we’re going to do this, then come on, do it! I’m . . . I’m ready!”

 

Lie. Total and utter. He wasn’t ready.

 

Death didn’t make a sound.

 

Jack gripped his short hair in hands. It felt melodramatic, but hell, life didn’t get more melodramatic than this.

 

“I’m talking to you! Answer me, say something! What? What do you want?”

 

While the figure made no movement, Jack heard a stealthy, slithering sound emanating from the dark folds of the robe. Cloth rubbing together, like arms shifting. But he could see no movement.

 

It occurred to Jack then to turn on the damn overhead light, but he hesitated, afraid of what the light might reveal. What if he then could see into the hood? What sort of Lovecraftian horror might be gazing back?

 

Jack released his hair and hugged his own body tightly, pounding his right fist against his chest. “Come on! Just do it, okay? You’re here for a reason, just get it over with!”

 

No response.

 

Jack shrieked. The madness of not knowing his fate grew like a geyser of India ink in his belly and torso, swirling black and heavy. He stamped his feet like a child.

 

“What are you waiting for? I’m here, I’m right here!”

 

Death offered no new sound, no motion.

 

The strain nipped at the edges of Jack’s sanity. In an ecstasy of tension, he gripped the sleeves of his shirt and tore them away. The old fabric whispered apart in his hands.

 

“What do you want from me? Huh? Are you the Ghost of Christmas Wasted or something? Speak!”

 

At that, the hooded figure slowly turned its head.

 

It was a slow, deliberate motion that obeyed all known laws of physics, yet at the same time, the gesture had an ethereal quality to it Jack could not pinpoint. The closest thing his addled mind could compare it to was the movement of a snake, which always disgusted him; they had no legs, how could they move? Here it was the same: the figure did not have a visible structure, no bone, muscle, sinew. How could it move?

 

Despite the movement, the darkness within the hood only appeared to grow thicker, revealing nothing. No pinprick ice-blue lights for eyes, no glimmering ivory fangs. Just darkness.

 

Jack raked his fingernails down his face and screamed. “What, what, what, what?”

 

He pulled thin layers of skin off, leaving burning tracks behind. It felt good, for a moment; felt good to feel, felt good to control, felt good to hurt. Pain meant he was still here.

 

So he did it again, and again. Bellowing rage at the dark figure, Jack fell to his knees and dug his fingers into his mouth. Pulled, hard, until the thin flesh gave way in a flood.

 

“What, what, what?

 

By the time Jack stuffed his fingers into the soft skin below his eyes, he was well and truly insane. He tore his face to pieces until dead, lying prone against the thick-pile carpet in his office. It sucked eagerly at his blood.

 

The figure observed all this without a sound. When the deed was finally done, it rose gracefully from Jack’s leather chair. The robe fell neatly into place like drapery. It moved silently across the room and stepped easily over Jack’s mutilated body.

 

It was not Death, but Death’s assassin.

 

It was the not knowing that killed them.

 

THE END

 

Be sure to let me know what you think, or ask any question about the process of short stories vs. novels. 

To the question of whether or not aspiring novelists should write short stories, I think yes. No writing is ever wasted. It all helps your craft. Some authors argue that if you want to write novels, then just do that, a lot and often. I don’t necessarily disagree, but I do feel that short story writing — particularly under “duress” like I am doing for the next three months — opens up veins of creativity that can bleed wonderously into a full-length project. For myself, getting up every morning and essentially forcing these stories is not only putting me in a better mood the rest of the day, I can feel it kickstarting old, longer ideas back up to the front of my mind, those novels that long-since gave up clamoring for my attention.

It’s time to get back to work.

Keep writing!

~ Tom

Categories
Craft

How To Deal With the Frustrations of Writing

How do you deal with some of the frustrations that come with being a writer?

We suffer beneath many frustrations. There’s the frustration writers block. There’s the frustration of not having enough time to do the work we really want to do. Of course, the ultimate frustration is not having our work published, or perhaps worse: having a published book, but no one’s buying.

I’ve dealt with, and continue to deal with, all of these frustrations (and many others). After wrestling with these frustrations myself—in my own mind, on paper, wandering around the kitchen at 2 AM speaking into my phone—there is one solution that continues to come to mind. It is great and wonderful and terrible in its simplicity:

Keep writing.

I know. That’s probably the most . . . well, frustrating answer I could I have given to you or me. There are plenty of other actionable items we could add to this list: you could take courses, or spend money on Facebook ads for your book, for example. You can read books and articles like this one, and watch YouTube videos about any topic under the sun related to your frustrations as a writer. God knows I have.

But the one solution that I keep coming back to is that I must write.

Gary Vaynerchuk points out that if you really want success with the thing you love to do, design a process you love. There are no guarantees in any pursuit, whether that’s law, medicine, creative arts, financial work, you name it. So, you’d better come up with a process that you really enjoy. I really enjoy the process of writing novels. All of those frustrations I listed at the top of this article are still true—sometimes on a daily or even hourly basis all at once. But I still love the process of writing.

If you’ve gotten this far in this article, you probably do, too.

With no guarantee of financial or emotional success, how do you deal with all of those frustrations? You keep writing. You write because, as Stephen King points out, to not write is death. More than once in the last decade, I have considered quitting altogether. I have thought about going back to school, getting a graduate degree . . . “I’m just going to work full-time at a library or somewhere.” (That’s not a bad gig by the way.)

The problem is, the thought of never writing another word of fiction chills my heart. I already know that I may never ever publish with a New York publisher ever again. But in this day and age, there is no excuse not to write the things that we love and share them with the world. The internet has utterly and forever changed publishing. Find your audience, and you will be fine.

I am not trying to diminish the size or weight of those three frustrations, or the many other frustrations I didn’t even list. They are real. They hurt sometimes. They can cause distress. But if you are a writer, the only way forward is to keep writing. Perhaps we need to try a new genre, or a new format. Maybe it’s time to take a class in poetry, or essay writing, or creative nonfiction. I have taken these classes and gotten a lot out of them. More than once, they’ve reignited my desire to continue writing. I am also not dismissing all of those videos and courses I mentioned. They can be very powerful as motivators, or to inspire us to try something new and different.

Through it all, we must write. We must not just merely suffer anxiety, but rather be anxious to set forth to tell our stories.

If we cannot or will not do that, then the frustrations have won. Let’s not give them the satisfaction.

I say this at the end of most of my articles and posts about writing, but today, it takes on a slightly more serious meaning:

Keep. Writing.

I mean it.

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Craft

When You Doubt Your Story, Ask This Simple Question

There’s one simple metric to apply to all of your storytelling questions that will solve the bulk of your story-writing problems:

 

Do you have a character, who cares about other characters, facing a goal or a challenge that they will do anything to achieve?

 

If you have that, everything else is gonna work out.

 

I’m working on a project with a guy I met through Gary Vaynerchuk. I had the privilege of being on Tea with Gary Vee, and this particular artist reached out to me after the show with some ideas. We talked and hit it off, and now we’re developing a storytelling video game app—an animated “choose your own adventure” style text-based game. We’re basing the story off my novel Sick, which is already a known property; this is something I won awards for, so I know it’s a solid story.

 

But I can’t just cut and paste chapters into this game. It’s being written in such a way that there are multiple choices, not just the one ending that happens in the novel. I’ve worked on a “choose your own adventure” video game before, but in that game, no matter what choices you made, you’d still end up at the same ending. (It was based on a romance novel, and you do not mess with romance novel endings, lemme tell ya!)

 

This project based on Sick will have multiple possible endings and multiple possible storylines. (And, unlike the romance novel gig, we’re not going to charge people to get the good stuff.) You can play multiple times with different characters.

 

But as I’m working on this game, I find myself getting nervous. This is a brand new way of telling a story for me. I have to keep track of all the different characters and choices, how the story branches out. I’m starting to panic: what if this is way beyond my caliber? I’ve gotten myself into something I don’t think I’ll be able to do, because right now, in terms of marketing, we’re not doing anything new technologically. We’re not introducing a new app or a new way to play games. We’re banking on his artwork and my story. So I’ve been sitting here trying to figure out, “Oh my God, am I in over my head? What if I don’t know what I’m doing? What if I suck?” All the usual things.

 

When those questions hit it’s time to back to the basics.

 

No matter the platform, no matter the format, no matter the genre, every single story is going to come down to the same basic elements in the same basic structure.

 

Do you have a character who cares about other characters, and does she have a goal or a challenge that she will stop at nothing to obtain?

 

That’s it. If you have those two things, your story is really off to a great start.

 

Sometimes, what’s at stake is literally life or death, whether that’s the life and death of one person or an entire planet. But “life and death” still exists when we’re talking about asking a girl to prom, or confronting one’s own metaphorical demons. Those feel like life and death in the context of the setting and the story.

 

One of the tricks I’ve started using, and I’ll do the same thing with this game, is at the top of every chapter, I write myself a little note. That little note says:

 

“I’ll die if I don’t…”

 

That’s it. That’s just a little reminder that every single chapter, my character needs to want something so badly that she will (feel like she’ll) die if she doesn’t get it.

 

In my novel Zero, all she wants from page one is to go to her favorite art school. That’s the thing that she wants more than anything in the world. Other things happen on her quest to do that. She is aided and abetted by her new boyfriend Mike, and their developing relationship appears to be the story. But if you break down Zero piece by piece, you start to notice that Mike is not an obstacle, and not until like the last eighth of the book does he and their relationship become an obstacle. He’s actually, if you really want to get technical, a sidekick! He doesn’t offer obstacles for her to overcome until towards the very end, when Zero makes a choice that screws up the relationship. Instead, the backbone of the story is Zero’s relentless pursuit of the goal of getting to her favorite school.

 

She does not have to obtain that goal for the story to work. Our players won’t have to survive to feel like they’ve spent their time well interacting with the game.

 

One thing I learned from Todd McFarlane during my time working on Spawn was there’s always a “turn” in the scene. Every sequence or scene, something has to move forward. All of storytelling is about momentum, all the storytelling is about moving forward. It’s our job as writers and storytellers to excise anything that is not moving the story forward. Once you have that main goal, that “I’ll die if I don’t…” goal, it just becomes a question of moving that ball down the field.

 

That’s the thing I need to remind myself. Is it clear this character cares about something or someone, and are they determined to pursue a goal no matter what? If so, great; now do I show the character doing exactly that? If so, great.

 

Of course, there are many other techniques to talk about when it comes to developing your story, but if you’re stuck, if you’re not sure, if you’re worried, if you’re nervous…that simple question can answer a lot.

 

If you can’t answer that question, then there’s probably something else you need to work on. Without those things, the other tips and tricks and techniques and ideas about writing and storytelling don’t matter.

 

 

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Review + Writer Takeaway: Midsommar

A young couple and their friends travel to Sweden to visit a rural mid-summer festival. What begins as an idyllic retreat devolves into a violent and bizarre competition at the hands of adherents to an ancient belief system.

 

I watched director Ari Aster’s Hereditary about a year ago, and it still haunts me. Not everyone had my reaction, and that’s fine, but I’m telling you, that was one disturbing damn film. I say that in a good way.

 

So when Midsommar came out, I hesitated; I wasn’t sure I could handle another Aster outing. The film was released in the golden days of 2019, and I decided to watch at last during October 2020, because, what’s a little horror movie compared to reality, amiright?

 

And to be completely transparent, I have not yet seen it. Not all of it. I stopped about halfway because it was getting dark and my stomach was starting to revolt on me as the film gradually got creepier and more gory.

 

I saw enough of it, though, to issue one blistering critique that ruined the film long before it hit Peak Gore.

 

The script of and performances in Midsommar at the top of the show are hyper-realistic and empathetic. We’ve all been on one side or the other of the opening phone calls. Then sudden grief hits, and it hurts to watch, because we’ve been there, too. Aster knows real grief and trauma isn’t, ironically, “Hollywood.” It is real and discordant and no one is pretty when they cry, not really. At the start, the film does a great job of “talk about anything other than what we’re all thinking,” and is worth studying because it is so thoroughly human (or perhaps so thoroughly American?). The cinematography is fantastic too (or at least, has been fantastic up to half way…)

 

New York Times review pooh-pooh’d the performance of Florence Pugh, who plays the lead as Dani, a twenty-something suffering from profound depression long before additional trauma crushes her spirit. The review reduces her to a “walking wound” after the terrible tragedy in her family that opens the film. I see the reviewer’s criticism, but disagree—as someone who struggles with depression and PTSD, I felt the depiction was spot-on.

 

So far so good, eh? Wait for it.

 

At about the hour mark, not even half way into the film, things get dark and gruesome. It was appalling and shocking and effective, all the things a sequence like that should be in a horror movie.

 

But the aftermath of this event, which gruesomely kills two people, consists of two of the male leads getting into an argument over their . . . dissertations.

 

I just want you to picture being out of the country on holiday. Hell, let’s even say you’re travelling for school, for a college degree of some kind. One day into your trip, two people are killed and the folks you’re living with all say, “Oh, sure, did we not tell you? Our bad. This is our way.”

 

Would you stick around to “study” this group some more?

 

The scene immediately after these deaths is . . . um . . . unbelievable? That’s seems too gentle a word. Like, no way in hell would these two react the way they do, and the script hasn’t given us any reason to think they would. The motivations here aren’t just weak, they are nonexistent for any reasonable human being

 

Literally: “That was really, really shocking. I’m trying to keep an open mind, though,” one says.

 

Yeah, no, bro. You fucking run like your hair’s on fire.

 

So at this point, it’s kind of hard to stay tuned in. The morbid curiosity of the horror movie fan is about all the juice I have to keep going. I quit watching about twenty minutes later.

 

Listen—sometimes people do stupid shit, thus, it’s okay for your characters to do stupid shit. An astute reader, as I like to call them, pointed out that in my novel Sick, for instance, which is entirely set inside a high school where a small group of plucky survivors (sound familiar?) try to escape to a Safe Place during a Zombie Apocalypse . . . not a single one of them ever thinks to make a try for the nurse’s office.

 

That’s sort of a mistake, I suppose. If so, it’s a mistake based entirely on the fact that in four years of high school, I never one went to the nurse’s office. I assume we had one, but I swear to God, I don’t know for sure. So yeah, maybe an oversight on my part as the author, but it could be argued in context of the story that there was no need for them to try such a risky gambit. Still . . . yeah, someone should have at least pointed out the option.

 

So that was an oversight on my part. Granted.

 

The choice made at 1h 23m or of Midsommar is not a mistake.

 

It’s a choice, and it falls so flat that I can barely stand it. It’s infuriating, really, because I’m a big fan of Hereditary (in that it freaked me out so much I’ll never watch it again. That’s high praise). While the script sets up that our intrepid Americans are in fact doctoral candidates, it in no way emphasizes the great lengths to which they’ll go to get their “scoop” story for that dissertation. Furthermore, even if the script had tried to emphasize such a thing, the fact that their reaction to the horror unfolding before them is to argue about those dissertations rather than saying, “Bro, where’s the key to the car?!” is unforgiveable from a character-development standpoint. I would be happy to go along with this premise if the script had established just how critical obtaining these degrees was to the characters, but it doesn’t.

 

Of late, and I may come to regret this, I’ve tried as much as possible to insist on realism in my horror. When I’m writing or building an outline, I try to stop frequently and ask, “Now what would someone really do here?” You can motivate a character to do just about anything, and then come up with a really fun way to prevent them from getting their goal—that’s the whole point, in fact. Midsommar does not take this approach at all. It pits graphic violence against, of all things, academia, and it just does not sell for me.

 

Let your characters be real people who have real reaction commensurate with their background. Jack Bauer and Rambo and whoever else aren’t going to have a panic attack when they shoot someone. But I would. You would, too (one hopes). Those reactions are commensurate with our experience. So if you’re going to do something that would strike most people as odd, be sure it’s backed up in the character’s backstory somewhere.

 

Don’t be afraid to ask open-ended questions of your characters when you come to these choices. You may discover some rich gems hiding. I am working on a novel that I can’t talk about right now, but: in the story, this main character was knowingly entering into a situation where she may be called upon to take a life. Maybe several. How the hell do I motivate that? What would make a person do that? What has happened in her past to make her . . . ohhhh! GOT IT!

 

See what I mean? I made a brand new discovery about her history that gives the novel a whole new resonance.

 Do this, please, whenever your can. I don’t mind mindless horror from time to time, it has its place. So does mindless YA, mindless romance, mindless mystery. Swell. But if you’re setting out to make something else, which Midsommar is clearly trying to do, then for God’s sake, motivate those characters to justify the stupid shit they do on the page.